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Aslani, F, Amini Hosseini, K and Fallahi, A (2020) A framework for earthquake resilience at neighborhood level. International Journal of Disaster Resilience in the Built Environment, 11(04), 557–75.

Greene, I, Lokuge, W and Karunasena, W (2020) Structural design of floodways under extreme flood loading. International Journal of Disaster Resilience in the Built Environment, 11(04), 535–55.

Kankanamge, N, Yigitcanlar, T, Goonetilleke, A and Kamruzzaman, M (2020) How can gamification be incorporated into disaster emergency planning? A systematic review of the literature. International Journal of Disaster Resilience in the Built Environment, 11(04), 481–506.

  • Type: Journal Article
  • Keywords: Community engagement; Gamification; Serious games; Gamified applications; Gamified culture; Smart disaster emergency planning;
  • ISBN/ISSN: 1759-5908
  • URL: https://doi.org/10.1108/IJDRBE-08-2019-0054
  • Abstract:
    The purpose of this paper is to investigate the role of gamification as a novel technique in motivating community engagement in disaster-related activities in order to address the question of how gamification can be incorporated into disaster emergency planning. Design/methodology/approach This study conducts a systematic literature review and explores available gamified applications for disaster emergency planning and their purpose of use. In total, 51 scholarly articles on the topic and 35 disaster-related gamified applications are reviewed. Findings The findings reveal the following: (a) gamified applications (n = 35) are used for education, research and intervention purposes; (b) gamified applications create new opportunities for community engagement and raise disaster awareness among the community in virtual environments; and (c) gamified applications help shape a new culture – i.e. gamified culture – that supports smart disaster emergency planning practice. Originality/value During the recent years, utilisation of game elements in non-game contexts – i.e., gamification – has become a popular approach in motivating people in various actions. Increasing research highlighted the benefits of gamification in enhancing community engagement, creating interactive environments, providing better behavioural outcomes and influencing democratic processes. Despite some of the applications indicating the potential of gamification in disaster emergency planning, the use of gamification technique in this discipline is an understudied area. This study reveals gamification can be incorporated into disaster emergency planning.

Lee, D W (2020) An exploratory assessment of infrastructure resilience to disasters. International Journal of Disaster Resilience in the Built Environment, 11(04), 519–33.

Okoli, J (2020) Expert knowledge elicitation in the firefighting domain and the implications for training novices. International Journal of Disaster Resilience in the Built Environment, 11(04), 577–8.

Panda, A and Bower, A (2020) Cyber security and the disaster resilience framework. International Journal of Disaster Resilience in the Built Environment, 11(04), 507–18.

Saja, A A, Teo, M, Goonetilleke, A, Ziyath, A and Gunatilake, J (2020) Selection of surrogates to assess social resilience in disaster management using multi-criteria decision analysis. International Journal of Disaster Resilience in the Built Environment, 11(04), 453–80.